Requirements & System Scope
Functional Scope (In-Scope)
- Dynamic Board Config: The board must accept customizable size and configurable head-to-tail Snakes and base-to-top Ladders.
- Turn-Based Flow: Support N sequential players managed in a round-robin turn order.
- Modular Dice Control: Allow rolling M concurrent dice of configurable sides (default single 6-sided die).
- Strict Win Condition: Win occurs only on exact landing on cell 100. Overshoots are rejected, leaving player position unchanged.
Explicit Boundaries (Out-of-Scope)
- No UI Render Loop: Outputs status text sequentially via command-line logger.
- No Game Lobby Network Logic: Run locally within a single synchronous app thread.
Class Diagram & Entity Relationships
Structural layout showing clean encapsulation of state and simulation rules:
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- Encapsulated Game State:
Boardexposes cell traversal logic but holds no player state. It remains entirely immutable during execution. - Polymorphic Entities: Snakes and Ladders are simplified to key-value entries in a
specialCellslookup map to minimize class proliferation.
Design Patterns & SOLID Principles
- Single Responsibility Principle (SRP):
Diceis only responsible for generating deterministic random values.Boardsolely controls the structural pathways.GameManagerhandles the execution loop rules. - Strategy Pattern (Optionally Swappable Dice): Using a clean abstraction for Dice allows swapping standard rolling logic for loaded dice configurations or rigged testing dice interfaces seamlessly.
Core Execution Workflows
Simulation Turn Loop
- De-queue active
Playerfrom top of sequence queue. - Request a numeric value from the
Dice. - Compute new position:
nextPosition = currentPosition + diceValue. - If
nextPositionexceeds board limit:- Log the overshoot, leave position unchanged, re-queue player, and skip to next turn.
- If
nextPositionmatches a key inBoard.specialCells:- Resolve target location dynamically (slide down snake tail or climb up ladder base).
- Check victory: If resolved location matches Board limit, terminate simulation and declare winner.
- Otherwise, re-queue player and proceed.
Concurrency & Thread Safety Strategy
Because Snake & Ladder is fundamentally a sequential, single-active-actor turn loop, there is no concurrent race condition between players. However, robust design prevents external thread mutation:
- Single-Threaded Engine Execution: Turn state and positions are updated synchronously.
- Immutability of Rules: Keeping the
Boardconfiguration entirely read-only after setup eliminates thread contention when reading snake/ladder cell positions.
Complete Clean Code Blueprint
Modular clean implementations in all 3 target languages:
// โโโ JAVA BLUEPRINT โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
import java.util.*;
interface DiceStrategy {
int roll();
}
class StandardDice implements DiceStrategy {
private final int sides;
private final Random random = new Random();
public StandardDice(int sides) {
this.sides = sides;
}
@Override
public int roll() {
return random.nextInt(sides) + 1;
}
}
class Player {
private final String name;
private int position;
public Player(String name) {
this.name = name;
this.position = 0; // Starts off-board or at 0
}
public String getName() { return name; }
public int getPosition() { return position; }
public void setPosition(int position) { this.position = position; }
}
class Board {
private final int size;
private final Map<Integer, Integer> specialCells = new HashMap<>(); // Holds snakes & ladders
public Board(int size) {
this.size = size;
}
public int getSize() { return size; }
public void addSnake(int head, int tail) {
if (head <= tail) throw new IllegalArgumentException("Snake head must be above tail.");
specialCells.put(head, tail);
}
public void addLadder(int start, int end) {
if (start >= end) throw new IllegalArgumentException("Ladder start must be below end.");
specialCells.put(start, end);
}
public int getNextPosition(int position) {
if (specialCells.containsKey(position)) {
int destination = specialCells.get(position);
if (destination < position) {
System.out.println("[Board] Swallowed by Snake at " + position + " -> slid down to " + destination);
} else {
System.out.println("[Board] Climbed Ladder at " + position + " -> went up to " + destination);
}
return destination;
}
return position;
}
}
class GameManager {
private final Board board;
private final DiceStrategy dice;
private final Queue<Player> players = new LinkedList<>();
private Player winner = null;
public GameManager(Board board, DiceStrategy dice, List<Player> initialPlayers) {
this.board = board;
this.dice = dice;
this.players.addAll(initialPlayers);
}
public boolean isGameOver() {
return winner != null;
}
public void takeTurn() {
if (isGameOver()) return;
Player currentPlayer = players.poll();
int roll = dice.roll();
int currentPos = currentPlayer.getPosition();
int nextPos = currentPos + roll;
System.out.println("[Game] " + currentPlayer.getName() + " rolled a " + roll + " (Current: " + currentPos + ")");
if (nextPos > board.getSize()) {
System.out.println("[Game] " + currentPlayer.getName() + " overshoot! Needs exact roll to win. Turn skipped.");
nextPos = currentPos;
} else {
nextPos = board.getNextPosition(nextPos);
}
currentPlayer.setPosition(nextPos);
System.out.println("[Game] " + currentPlayer.getName() + " moves to cell: " + nextPos);
if (nextPos == board.getSize()) {
winner = currentPlayer;
System.out.println("[Victory] Player " + currentPlayer.getName() + " has won the game!");
return;
}
players.add(currentPlayer); // Re-queue for next turn
}
public Player getWinner() { return winner; }
}
public class Main {
public static void main(String[] args) {
Board board = new Board(100);
// Setup snakes
board.addSnake(14, 4);
board.addSnake(37, 17);
board.addSnake(62, 19);
board.addSnake(96, 56);
// Setup ladders
board.addLadder(3, 38);
board.addLadder(9, 31);
board.addLadder(40, 59);
board.addLadder(75, 95);
DiceStrategy standardDice = new StandardDice(6);
List<Player> players = Arrays.asList(
new Player("Alice"),
new Player("Bob"),
new Player("Charlie")
);
GameManager game = new GameManager(board, standardDice, players);
System.out.println("--- Snake & Ladder Game Starting ---");
int turnCount = 0;
while (!game.isGameOver() && turnCount < 100) {
game.takeTurn();
turnCount++;
}
System.out.println("--- Simulation Ended. Total Turns: " + turnCount + " ---");
}
}Review
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